![]() ![]() You can permanently increase your stats through training and become even stronger with the assorted items and food found in the dungeon. When an adventurer is slain within the dungeon, his items are lost and he is sent back to town.ĭon't worry too much though. Enter the dungeon to face the endless threats, rescue the people, and rebuild the town! You must become an adventurer sent from the kingdom to remedy this disaster. A quiet and peaceful town was destroyed by a mysterious dungeon and all the townspeople were sucked into it. You must become an adventurer sent from the kingdom to remedy this disaster. The following is a detailed introduction to Dungreed MOD APK V1.6.162. I still had fun playing this, and any roguelite lover will too.Dungreed is a 2D side-scrolling action game with 2D Rogue-LITE elements.Ī quiet and peaceful town was destroyed by a mysterious dungeon and all the townspeople were sucked into it. With a few adjustements however, this game can still improve drastically. On top of that, I'm not sure about other players but I have some horrendous frame drops. The lack of a natural short hop means you can't short hop into dash, you are forced to use your dash as a short hop creator which feels incredibly janky. In short, Dungreed is a fine game, but one that's still rough around the edges. I recently reinstalled Dungreed to see the new trials, I thought they'd just be some standard semi-easy platforming minigame but they're actually stupid. ![]() Playing through the first section of the game is quickly rendered a chore. After about 6/7 playthroughs of the first area, I know all the rooms and the enemies that spawn within them. Expect falling of ledges, missing enemies and openings menu's accidentally as daily business. I get that Dungreed is an indiegame, and it has come a long way in its controls, but it's still pretty clunky. So, I play this game on PS4 and I've defeated every boss other then the one from beating the trials, none of them so far have given me the trophy for beating them but I got trophies for things unrelated to bosses. The town, which serves as a hub, feels bland, and so do most of the areas. ![]() Where games like Owlboy, Hollow Knight and Dead Cells excel in this area, it's hard to get too caught up in the setting and story. That doesn't help the atmosphere in the game, but that is the next point. Cons: - The music is kinda generic, sometimes even overpowering. This freedom in building your character is rewarding and makes you feel like you really accomplished something when it works out. The upgrade system works not as a plain level up, but rather you investing points in certain perks and you're able to shift them around at your leisure. Enemy variety is probably one of the best in any roguelike to date. The enemies all telegraph their moves, but not too much. They serve as gatekeepers to new areas and that fits perfectly with how the game progression is designed. The bosses, without spoiling anything, are great. Pros: - Tons of items and weapons, but not too much, so you can work out quite quickly what you do and do not like. I'm going to catagorize some things to hopefully make you understand why I gave the score I did. If you are a fan of the metroidvania/rogue-lite genre, this one is right up your alley. If you are a fan of the metroidvania/rogue-lite genre, this one is right up Let's start things off by saying: Don't let the score put you off. Let's start things off by saying: Don't let the score put you off. ![]()
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